I’ve played in my second Skype based RPG session now. This time we played Dungeons & Dragons 4th Edition and used Fantasy Grounds 2 for our virtual game table. Having played with many of the same people using Star Wars Saga Edition and Gametable it was interesting to see how the systems and tech compared.
Fantasy Grounds 2 (FG2) is a much more robust program than Game Table, with all sorts of bells and whistles. There’s animated dice, shadowy animated dice for when the GM is rolling behind the screen (still …
Last night I played my first game of both the Star Wars Saga Edition RPG as well as a roleplaying game using Skype and Gametable. I wasn’t quite sure what to expect, since I don’t really enjoy videogames much anymore, and looking at screenshots of the program it looked a lot like that sort of thing. While real-world face-to-face gaming is still my strong preference, I thought our online game was a lot of fun and exceeded my expectations. In particular I think some of the technology we used suggests …
The good folk at Fat Dragon Games have given us a copy of their Dragonshire Deluxe Edition fantasy village set to give to one of our readers.
This set would go very nicely with a game of Warhammer Fantasy, Savage Worlds, Pathfinder or D&D 4e.
Send us a photo of your home-made gaming terrain. This could be either scratch-built, card/paper models, or even resin models you painted yourself. We’ll pick a winner next Monday and send you a link to download your new fantasy village.
I recently had a chance to review a few different printable PDFs for creating scenery for your miniature gaming. If you don’t have the time or inclination to scratch build all your terrain, or the budget to buy detailed resin models, these are relatively inexpensive and can be built in an evening. All of them will add a lot to your game and take it a step past the “dry-erase marker” aesthetic.
WorldWorks Games – Treasures and Tombs
If you’re going to go to the effort of painting your own minis it’s …
I’ve been thinking about the rules we use for handling combat in our Weird West game after reading an interesting article on making combat faster by getting rid of ‘to-hit’ rolls. While I’m not sure JB’s proposed system is a perfect fit for us, I do share his ideas for wanting to change things.
In the past few game sessions we’ve had quite a few situations where Buck, the sharpshooter, has made his attack roll and “missed” necessitating some description of how the shot goes wide or hits the ground between …
Things have been quiet around these parts lately, but until we get back to a regular posting schedule here’s a game write-up from “Jesse” one of the characters in our Weird West game (thanks Rob!). This covers our last game session that we don’t have a recording for so won’t spoil anything for anyone listening along with the podcast.
Holy smokes, did we ever have a crazy day! I’m still shaking after everything and really need to write something to help calm down. Voodoo zombies at the Chinese mansion; living terra …