Archive for July, 2008

Tabletop Game Development vs Software Development

1 Comment // Written on Jul 15, 2008 // games

Ryan Dancey, the former Brand Manager for Dungeons & Dragons at Wizards of the Coast, and I have been discussing copyright law and how it applies to RPGs. I’m cross-posting my answer to Ryan’s question about parallels to software development here, as I think other people may find them interesting.

“Let me ask you this Stuart - when you accept the terms of the GPL, and you create a work based on some other person’s computer software licensed to you with the GPL, are you creating a “derivative work” as that term is used in copyright law?” - Ryan Dancey

The GPL (GNU General Public License) is a popular copyleft license that requires derived works to be available under the same. A couple of examples of software licensed under the GPL are the Firefox web browser, and the Wordpress blogging system. I’ve written extensions for both, so I can speak to this from experience.

Creating a derivative work built from software licensed under the GPL means using the actual written code from the original application and then making some modifications to that code to produce a new piece of software. For example, the Flock web browser is built on the code base for Firefox, and is thus also available under the GPL public license.

This is contrasted with creating software that extends something released under the GPL. For example, you could write an extension for Firefox and release it under a different license. Even though it requires the GPL’d Firefox to run, it is not a derivative work and could use a different license (eg. Creative Commons). For example, here’s the Jiffy Firebug Extension — it’s under a CC license, not the GPL. It’s not a derivative work. Here’s an extension I wrote (also not derivative / GPL) — X-Ray, which has been downloaded from the Firefox Add-ons site 68,243 times to date (not counting downloads from my own site which exceed that number).

Let’s look at another example: Wordpress is also licensed under the GPL, so if you were to create a derivative work (say a new piece of software called RPGpress) then it would also need to be licensed in the same way. However you can create extensions (new rules) and themes (new settings) that add to Wordpress, but are not derivative works. You can release these under whatever license you choose. Wordpress extensions are much easier to write than ones for Firefox, so here’s an example you can actually cut-and-paste and upload to a blog running Wordpress.

<?php
/*
Plugin Name: Ideas vs Code
Plugin URI: http://robertsongames.com/
Description: An example Wordpress Extension written for Ryan Dancey
Author: Stuart Robertson
Version: 1.0
Author URI: http://robertsongames.com/
*/

function ivc() {
echo “<p id=’ivc’>If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.<br /> — George Bernard Shaw</p>”;
}

add_action(’admin_footer’, ‘ivc’);

function ivccss() {
echo ”
<style type=’text/css’>
#ivc {
position: absolute;
top: 3em;
margin: 0;
padding: 0;
right: 10px;
font-size: 9px;
color: #666666;
width: 400px;
}
</style>
“;
}

add_action(’admin_head’, ‘ivccss’);
?>

This code won’t do anything outside of Wordpress — it requires the original code to execute — but it is not a derivative work of the Firefox web browser, and rather than release it under the GPL I can choose to release it under some other license. In this case, let’s say this one: http://creativecommons.org/licenses/by/2.5/

The key factor in deciding whether something is a derivative work is whether or not you are using their code. The code is analogous to the “literary work” and this is what copyright coverage extends to. The idea of the software, and the design patterns used to create it are not covered by copyright. You could look at Firefox or Wordpress and decide to write your own software that does the exact same things. Here’s a tutorial on how to write some blogging software in PHP (just like Wordpress) to give you an example of how to get started doing that to create a non-derivative RPGpress if you like: Create a Blog in 20 Minutes. You could then release your new piece of software under whatever license you choose. As long as you are not using the original code from Wordpress, or copying the look-and-feel of that application (the pictorial expression in copyright terms) then you are not infringing the copyright of the creators of Wordpress.

It’s important to reiterate the point that ideas themselves can not be copyrighted. You can copyright computer code because it is a static written work. The written code for a program is directly and consistently executed on a machine to produce a result.

The rules of a tabletop game do not work in the same way. You can copyright the written text of a game, but that is not the “code” that is executed by the human mind — people interpret the written text to extract the ideas of how to play the game. These ideas are what that the human mind uses as “code” for how we as human machines operate, and in this specific example how a game is played. Humans do not extract ideas from a literary text in a consistent way, and how they interpret that text is influenced by a myriad of different things, including their personal experiences as well as other media (including games) they’ve been exposed to.

Ideas, processes, procedures, methods of operation — these are all things that are specifically excluded from copyright, and with good reason. Trying to control ideas themselves would create a dystopian society that none of us would want to live in.

Getting back to the specifics of creating tabletop games, if a game is built on copy-and-pasted text from another game, perhaps through using the OGL (Open Gaming License), then you could say it’s a derivative work and copyright laws would apply to it. It’s important to note this is true for not only the text, but also the graphical manner in which it’s presented. The specific visual presentation of a complex organization of data, such as a specific chart, table, or stat-block, as well as illustrations, fonts, page design and game boards would all fall under copyright protection as well.

The rules of a game, the ideas of how the game is played such as I might tell someone in my own words, are not copyrightable. Much like the ideas or design patterns for a web browser, blogging software, or other piece of software are not copyrightable either.

There are certainly some parallels between tabletop game development and software development, but there are also some fundamental differences. The text of computer code vs the text of a tabletop game book is one of those differences.

Axis & Allies Expansions

No Comment // Written on Jul 11, 2008 // games

Something that came up during the recent discussions around Kenzer & Company’s new Kingdoms of Kalamar supplement and unlicensed 3rd party game expansions, was the number of unlicensed expansions for Axis & Allies that have been commercially published over the past 20 years . I’ve been a fan of A&A for ages, but I wasn’t aware of these products.

Here are some of the expansions I was able to find, and how they indicate their compatibility with the official Axis & Allies game. It’s interesting to note that most not only say they’re compatible with Axis & Allies, but also include a disclaimer that the use of the trademark is not approved. I wasn’t able to find anything that suggests Milton Bradley or Hasbro tried to block the sale of these products over the years. Nothing that indicated any sort of lawsuit at any rate.

If anyone has played any of these expansions, I’d be interested in hearing what you thought of them and how they changed the way the game plays.

Max’s Advanced Rules for Axis and Allies (1989)
by StrataMax, Inc.

Expansion Kit of Optional Rules for Axis & Allies®*

* Axis & Allies® is a registered trademark of Milton Bradley Company
The use of this trademark is not approved by Milton Bradley Company

World War II The Expansion (1989)
by Gamers Paradise

For Use With Axis & Allies

Axis & Allies is a registered trademark of Milton Bradley. This use of Milton Bradley’s trade mark by Gamers Paradise is not approved by Milton Bradley

The World at War (1990)

World War II The Expansion 2 (1993)
by Gamers Pardadise

For Axis & Allies

Axis & Allies is a registered trademark of Milton Bradley. This use of Milton Bradley’s trade mark by Gamers Paradise is not approved by Milton Bradley

World War II Expansion 3: The Battle of Midway (1994)
by Gamers Paradise

For Axis & Allies

Axis & Allies is a registered trademark of Milton Bradley. This use of Milton Bradley’s trade mark by Gamers Paradise is not approved by Milton Bradley

A & A Accessories (1995)
by Table Tactics

This accessories kit is to be used with the Milton Bradley Axis & Allies Game.

Central Powers (1995)
http://www.boardgamegeek.com/game/10170
by Table Tactics

Axis and Allies Expansion

New World Order (1996)
by Table Tactics

website:
AXIS & ALLIES® is a registered trademark of Milton Bradley. RISK® is a registered trademark of Parker Brothers.
The use of Milton Bradley’s or Parker Brothers’ trademark by Table TacticsTM is not approved by these companies.

The War to End All Wars (1997)
by Guild of Blades

World War I, Axis & Allies Variant

Axis & Allies is a registered trademark owned by Milton Bradley inc. Its use herein is without the express written consent of Milton Bradley Inc.

Axis & Allies Enhanced Realism Rules (1999)
by Argonne House Press

NOTE: This is not a self-contained game.
Milton Bradley’s Axis & Allies is required.

Enemy on the Horizon (1999)
by Black Baron Games

Expansion Set For Axis & Allies™

Axis & Allies is a registered trademark of Milton Bradley
This expansion set is not endorsed by Milton Bradley

Honor and Infamy: Commanders (2005)
by Armchair Commander Games

?

DIY d12 Bag

No Comment // Written on Jul 11, 2008 // games

Drawstring dice bags are nearly ubiquitous amongst people who play with non-cubical dice. They can even be used as hand bags. But what about the inverse– a bag that looks like one of the dice?

Link

Kenzer & Co, D&D, and Trademarks

14 Comments // Written on Jul 09, 2008 // News

Kenzer & Company have released the Kingdoms of Kalamar fantasy campaign setting as a 501-page PDF. The book references Wizard of the Coast’s 4th Edition Dungeons & Dragons classes, races, monsters, and includes expanded background details, and more than 50 new game mechanics compatible with the 4th Edition D&D rules.

What is very interesting about this publication is that Kenzer & Co have opted not to use the Game System License that Wizards of the Coast has offered to 3rd party publishers to display the official D&D logo and associated text to indicate compatibility with their game. Instead they are simply displaying the text “for use with Fourth Edition Dungeons & Dragons®” on the cover of the book.

Nominative Use, also known as “trademark fair use” allows the use of a trademark as a reference to describe the product (eg. “All Parason Flexor and Gillette Sensor handles are compatible with this blade”) or to compare it to their own product (Pepsi and Coke).

David Kenzer, the president of Kenzer & Company, is also a lawyer specializing in Trademark and IP law. When asked whether referencing the 4th edition rules without signing up for the Game System License he had this comment:

“that is not copyright infringement.

copyright infringement is basing your work on someone else’s creative expression. Rules are not creative expression. Also, it is not “based” on their rules. It happens to “work with” their rules.

SHould every programmer that writes a program that works with a computer have to pay the owner of the OS it runs on? I think not. I could be wrong, but fortunately, the US and International copyright laws agree with me.

A world where one could not reference others’ materials in their product would be a dark and sad place.”

Indeed that echoes what the U.S. Copyright Office has to say about games and copyright.

“The idea for a game is not protected by copyright. The same is true of the name or title given to the game and of the method or methods for playing it.

Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form. Copyright protection does not extend to any idea, system, method, device, or trademark material involved in the development, merchandising, or playing of a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles.

Some material prepared in connection with a game may be subject to copyright if it contains a sufficient amount of literary or pictorial expression. For example, the text matter describing the rules of the game, or the pictorial matter appearing on the gameboard or container, may be registrable.”

It will be interesting to see whether other companies who had planned on producing supporting material for Dungeons & Dragons, but were put off by the strictness of the Game System License, decide to follow Kenzer & Company’s lead.

Star Hex Map

No Comment // Written on Jul 08, 2008 // News, games

I’ve been reading through (and formatting) the material in the Traveller Developer’s Pack released by Mongoose Publishing. It’s really good stuff, and I think it’s fantastic that they’ve made this available to 3rd party publishers.

In the spirit of making fun scifi game material available for free, here’s a Star Hex Map for you to download and use in your games. I think it would be handy for Traveller, Battletech, Star Frontiers or other space themed games.

Traveller Developer’s Pack

No Comment // Written on Jul 04, 2008 // games

Mongoose Publishing has released the Traveller Developer’s Pack for fans and publishers to create expansions for their new version of the classic Traveller roleplaying game.

This pack contains everything a fan or publisher needs to produce new material for the Traveller roleplaying game, while using the official Traveller logo. The Developer’s Pack is intended for use by fans creating their own material for free download via a web site or other means, as well as publishers seeking to support Traveller with their own publications, be they paper or electronic-based.

The pack contains PSD logos, an Acceptance Form, the Logo Licence, and the Traveller SRD. The SRD has been released under the Open Content Licence.