<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>

<channel>
	<title>Robertson Games</title>
	<atom:link href="http://robertsongames.com/feed" rel="self" type="application/rss+xml" />
	<link>http://robertsongames.com</link>
	<description>Tabletop Game Publisher</description>
	<pubDate>Sat, 19 Jul 2008 01:16:59 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
	<language>en</language>
			<item>
		<title>Tabletop Game Development vs Software Development</title>
		<link>http://robertsongames.com/games/tabletop-game-development-vs-software-development</link>
		<comments>http://robertsongames.com/games/tabletop-game-development-vs-software-development#comments</comments>
		<pubDate>Tue, 15 Jul 2008 14:29:53 +0000</pubDate>
		<dc:creator>Stuart Robertson</dc:creator>
		
		<category><![CDATA[games]]></category>

		<category><![CDATA[copyright]]></category>

		<category><![CDATA[game mechanics]]></category>

		<guid isPermaLink="false">http://robertsongames.com/?p=61</guid>
		<description><![CDATA[Ryan Dancey, the former Brand Manager for Dungeons &#38; Dragons at Wizards of the Coast, and I have been discussing copyright law and how it applies to RPGs.  I&#8217;m cross-posting my answer to Ryan&#8217;s question about parallels to software development here, as I think other people may find them interesting.
&#8220;Let me ask you this [...]]]></description>
		<wfw:commentRss>http://robertsongames.com/games/tabletop-game-development-vs-software-development/feed</wfw:commentRss>
		</item>
		<item>
		<title>Axis &#038; Allies Expansions</title>
		<link>http://robertsongames.com/games/axis-allies-expansions</link>
		<comments>http://robertsongames.com/games/axis-allies-expansions#comments</comments>
		<pubDate>Sat, 12 Jul 2008 03:17:36 +0000</pubDate>
		<dc:creator>Stuart Robertson</dc:creator>
		
		<category><![CDATA[games]]></category>

		<category><![CDATA[axis and allies]]></category>

		<category><![CDATA[expansions]]></category>

		<guid isPermaLink="false">http://robertsongames.com/?p=59</guid>
		<description><![CDATA[Something that came up during the recent discussions around Kenzer &#38; Company&#8217;s new Kingdoms of Kalamar supplement and unlicensed 3rd party game expansions, was the number of unlicensed expansions for Axis &#38; Allies that have been commercially published over the past 20 years .  I&#8217;ve been a fan of A&#38;A for ages, but I [...]]]></description>
		<wfw:commentRss>http://robertsongames.com/games/axis-allies-expansions/feed</wfw:commentRss>
		</item>
		<item>
		<title>DIY d12 Bag</title>
		<link>http://robertsongames.com/games/diy-d12-bag</link>
		<comments>http://robertsongames.com/games/diy-d12-bag#comments</comments>
		<pubDate>Sat, 12 Jul 2008 01:59:08 +0000</pubDate>
		<dc:creator>Stuart Robertson</dc:creator>
		
		<category><![CDATA[games]]></category>

		<category><![CDATA[dice]]></category>

		<category><![CDATA[diy]]></category>

		<guid isPermaLink="false">http://robertsongames.com/games/diy-d12-bag</guid>
		<description><![CDATA[Drawstring dice bags are nearly ubiquitous amongst people who play with non-cubical dice. They can even be used as hand bags. But what about the inverse&#8211; a bag that looks like one of the dice?
Link
]]></description>
		<wfw:commentRss>http://robertsongames.com/games/diy-d12-bag/feed</wfw:commentRss>
		</item>
		<item>
		<title>Kenzer &#038; Co, D&#038;D, and Trademarks</title>
		<link>http://robertsongames.com/news/kenzer-co-dd-and-trademarks</link>
		<comments>http://robertsongames.com/news/kenzer-co-dd-and-trademarks#comments</comments>
		<pubDate>Wed, 09 Jul 2008 15:00:17 +0000</pubDate>
		<dc:creator>Stuart Robertson</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[copyright]]></category>

		<category><![CDATA[d&amp;d]]></category>

		<category><![CDATA[expansions]]></category>

		<category><![CDATA[game mechanics]]></category>

		<category><![CDATA[kenzer]]></category>

		<category><![CDATA[wotc]]></category>

		<guid isPermaLink="false">http://robertsongames.com/?p=57</guid>
		<description><![CDATA[Kenzer &#38; Company have released the Kingdoms of Kalamar fantasy campaign setting as a 501-page PDF.  The book references Wizard of the Coast&#8217;s 4th Edition Dungeons &#38; Dragons classes, races, monsters, and includes expanded background details, and more than 50 new game mechanics compatible with the 4th Edition D&#38;D rules.
What is very interesting about [...]]]></description>
		<wfw:commentRss>http://robertsongames.com/news/kenzer-co-dd-and-trademarks/feed</wfw:commentRss>
		</item>
		<item>
		<title>Star Hex Map</title>
		<link>http://robertsongames.com/news/star-hex-map</link>
		<comments>http://robertsongames.com/news/star-hex-map#comments</comments>
		<pubDate>Tue, 08 Jul 2008 14:40:48 +0000</pubDate>
		<dc:creator>Stuart Robertson</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[map]]></category>

		<category><![CDATA[traveller]]></category>

		<guid isPermaLink="false">http://robertsongames.com/?p=56</guid>
		<description><![CDATA[I&#8217;ve been reading through (and formatting) the material in the Traveller Developer’s Pack released by Mongoose Publishing.  It&#8217;s really good stuff, and I think it&#8217;s fantastic that they&#8217;ve made this available to 3rd party publishers.
In the spirit of making fun scifi game material available for free, here&#8217;s a Star Hex Map for you to [...]]]></description>
		<wfw:commentRss>http://robertsongames.com/news/star-hex-map/feed</wfw:commentRss>
		</item>
		<item>
		<title>Traveller Developer&#8217;s Pack</title>
		<link>http://robertsongames.com/games/traveller-developers-pack</link>
		<comments>http://robertsongames.com/games/traveller-developers-pack#comments</comments>
		<pubDate>Fri, 04 Jul 2008 13:37:12 +0000</pubDate>
		<dc:creator>Stuart Robertson</dc:creator>
		
		<category><![CDATA[games]]></category>

		<category><![CDATA[traveller]]></category>

		<guid isPermaLink="false">http://robertsongames.com/?p=55</guid>
		<description><![CDATA[Mongoose Publishing has released the Traveller Developer&#8217;s Pack for fans and publishers to create expansions for their new version of the classic Traveller roleplaying game.
This pack contains everything a fan or publisher needs to produce new material for the Traveller roleplaying game, while using the official Traveller logo. The Developer&#8217;s Pack is intended for use [...]]]></description>
		<wfw:commentRss>http://robertsongames.com/games/traveller-developers-pack/feed</wfw:commentRss>
		</item>
		<item>
		<title>Miniatures in Early D&#038;D</title>
		<link>http://robertsongames.com/games/miniatures-in-early-dd</link>
		<comments>http://robertsongames.com/games/miniatures-in-early-dd#comments</comments>
		<pubDate>Tue, 24 Jun 2008 18:40:32 +0000</pubDate>
		<dc:creator>Stuart Robertson</dc:creator>
		
		<category><![CDATA[games]]></category>

		<category><![CDATA[d&amp;d]]></category>

		<category><![CDATA[miniatures]]></category>

		<guid isPermaLink="false">http://robertsongames.com/?p=53</guid>
		<description><![CDATA[A very good post from Retro-Roleplaying: The Blog
Early Versions of D&#38;D were NOT Tactical Combat Minis Games
The rules to early versions of D&#38;D do not support the idea that minis were suggested, let alone required, for combat. Not only is the combat systems used in OD&#38;D, AD&#38;D 1E, B/X D&#38;D, and BECMI D&#38;D very abstract, [...]]]></description>
		<wfw:commentRss>http://robertsongames.com/games/miniatures-in-early-dd/feed</wfw:commentRss>
		</item>
		<item>
		<title>George Carlin dies at 71</title>
		<link>http://robertsongames.com/news/george-carlin-dies-at-71</link>
		<comments>http://robertsongames.com/news/george-carlin-dies-at-71#comments</comments>
		<pubDate>Mon, 23 Jun 2008 13:37:44 +0000</pubDate>
		<dc:creator>Stuart Robertson</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://robertsongames.com/?p=52</guid>
		<description><![CDATA[Sad news - George Carlin has passed away.
LOS ANGELES (Reuters) - Comedian George Carlin, a  counter-culture hero famed for his routines about drugs, dirty  words and the demise of humanity, died of heart failure at a  Los Angeles-area hospital on Sunday. He was 71.
Carlin, who had a history of heart and drug-dependency [...]]]></description>
		<wfw:commentRss>http://robertsongames.com/news/george-carlin-dies-at-71/feed</wfw:commentRss>
		</item>
		<item>
		<title>Erick Wujcik Passes Quietly</title>
		<link>http://robertsongames.com/games/erick-wujcik-passes-quietly</link>
		<comments>http://robertsongames.com/games/erick-wujcik-passes-quietly#comments</comments>
		<pubDate>Mon, 09 Jun 2008 14:00:44 +0000</pubDate>
		<dc:creator>Stuart Robertson</dc:creator>
		
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://robertsongames.com/?p=51</guid>
		<description><![CDATA[Sad news posted at Palladium books this morning.
Beloved role-playing game designer, Erick Wujcik, passed away Saturday evening, June 7, 2008. He died from complications related to pancreatic and liver cancer. Kathryn Kozora, his sweetheart of nearly 30 years, and other loved ones were at his side.
Erick was diagnosed with cancer in late November, 2007 and [...]]]></description>
		<wfw:commentRss>http://robertsongames.com/games/erick-wujcik-passes-quietly/feed</wfw:commentRss>
		</item>
		<item>
		<title>Sculpting miniatures with a wire armature</title>
		<link>http://robertsongames.com/games/sculpting-miniatures-with-a-wire-armature</link>
		<comments>http://robertsongames.com/games/sculpting-miniatures-with-a-wire-armature#comments</comments>
		<pubDate>Mon, 09 Jun 2008 13:46:23 +0000</pubDate>
		<dc:creator>Stuart Robertson</dc:creator>
		
		<category><![CDATA[games]]></category>

		<category><![CDATA[miniatures]]></category>

		<guid isPermaLink="false">http://robertsongames.com/?p=49</guid>
		<description><![CDATA[This tutorial shows you how to make a figure for your wargame, rpg, or display with only wire and putty! If you&#8217;ve ever wondered how to get started sculpting your own miniatures, this is a good place to start.
]]></description>
		<wfw:commentRss>http://robertsongames.com/games/sculpting-miniatures-with-a-wire-armature/feed</wfw:commentRss>
		</item>
	</channel>
</rss>
