Things have been quiet around these parts lately, but until we get back to a regular posting schedule here’s a game write-up from “Jesse” one of the characters in our Weird West game (thanks Rob!). This covers our last game session that we don’t have a recording for so won’t spoil anything for anyone listening along with the podcast.
Holy smokes, did we ever have a crazy day! I’m still shaking after everything and really need to write something to help calm down. Voodoo zombies at the Chinese mansion; living terra …
Chapter Two of our Weird West campaign begins this week. Doctor Williams is locked in his room performing important research and Shen Mao is meditating out in the desert. Meanwhile Buck and Jesse are joined by Tennessee Harrison and uncover a mystery in the small border-town of Tharsis. Things start getting weirder in the weird west — a haunted mine, missing townsfolk, floating stones, and an ancient secret!
During the course of the week there are a lot of interesting links I find and share with friends online. I’m thinking of making a roundup of the most interesting ones something I’ll post here each week as well.
Carl Macek, creator of Robotech, has passed away.
Peter Cushing painted toy soldiers, and played war-games
Gencon’s ball-and-chain icon for spouses of attendees gets people upset
One Monk Miniatures makes all their paper models free
I’ve been working on my own new miniature project
In the news: Being morally strong makes you physically strong
From the …
In this week’s episode our heroes ride out from town to meet the Stage Coach as it travels through the Weird West wilderness. The Tully gang has been planning a hold up, and our heroes have been hired to make sure a mysterious delivery makes its way safely into town.
This is the conclusion of the recording from our first Weird West game night, and wraps up the first Chapter of our story. Tune in next time as we begin a new Chapter and things start getting a little bit weirder …
I wanted to talk a bit more about taking “silly” monsters and making them awesome, but I don’t want to give away too many secrets from our current campaign until the players have discovered some of these things for themselves. So what I’m going to do is use the same process I’ve been using for our Weird West game on a creature I haven’t added to the game world.*
My criteria for picking a silly monster to get an upgrayedd is based on at least one of these factors, and …