Thanks to everyone who posted comments on yesterday’s article on Aiming and Evasion! They seemed straightforward, but Jeff Rients and Kensan Oni rightly pointed out that it didn’t make statistical sense to give up an attack one round to make a single attack with a greater chance of hitting in the following round. It would always be a better idea to attack in each round. While I think situations like a sneak attack could use yesterday’s aiming rule, you aren’t keeping track of combat rounds before combat begins …
What tends to separate a more modern genre RPG like our Weird West game from something a bit historically older is not just the type of technology used, but how much distance combat often plays a greater factor in the game.
In thinking about game sessions that will likely continue to feature a lot of flying bullets I wanted to introduce some game mechanics that would keep things interesting without unduly adding to the math and fussiness of the system.
At the most general level I could think of, characters in a …
I was very happy to get a copy of the new Dungeon themed board game Catacombs to review, but due to my recent bout of ridiculous illness I asked Rob from my gaming group if he’d give it a spin and write a review of the game to post here.
MY EXPERIENCES – letting you know if you would enjoy things I like:
In the long winter semesters of my youth we needed indoor things to do during lunchtimes of high school. The first two years we amused ourselves with …
Metamorphosis Alpha was released by TSR in 1976. In the first edition, the game takes place on the giant starship Warden which some time in the distant past met with a cataclysmic event that killed most of the colonists and crew. The player characters initially think they’re on some sort of primitive planet having long forgotten the nature of their environment or how to understand and use technology. As they begin to adventure through the starship they begin to encounter strange mutated creatures. Sort of like Dungeons & …
What a shockingly bad week so far! On the weekend I came down with the worst stomach bug I’ve ever had in my life. I spent the next few days being sick and getting dehydrated. I’m finally back on my feet, but still feeling pretty rough.
Let’s hope things are going to get a lot better from here on. On the bright side, it’s a sunny day today.
The Design A Dungeon Room Contest packages should be going out to the other judges later today. …