Continuing from yesterday’s post on Desert and Heat in a D&D campaign, here are the rules for traveling in the wilderness.
Again, I found the d20 system had some excellent suggestions but found it just too much for me to manage as is. I also find that when you’re looking at rules that include traveling across desert, forest, arctic, water and by every means of travel imaginable it’s quite inclusive… but not very evocative of a particular location. By condensing it down to just the rules that are relevant …
Since the D&D campaign I’ve been working on is partly inspired by Westerns more than the usual Magical Medieval Europe, I wanted to have the environment reflected in the rules of the game a bit more.
In Western films like The Good, The Bad & The Ugly, Mad Max: Beyond Thunderdome, or even Knights of Cydonia there’s a common theme of the danger posed by the desert heat, and characters struggling to make their way across the burning sands. While I tend to prefer the more basic rule systems for D&D, …
We’ve had a lot of interest in the Design a Dungeon Room Contest since it was announced yesterday! Here are some more details about the judges and prizes for this year’s competition.
Judges
I’m really happy to have such a great group of creative people to help me judge this contest!
Berin Kinsman
Uncle Bear Blog
James Edward Raggi IV
Lamentations of the Flame Princess
Jeff Rients
Jeff’s Gameblog
Jennifer Juniper Stratford
Dungeon Majesty and Telefantasy Studios
Jon Hershberger
Black Blade Publishing
Stuart Robertson
Robertson Games
I’m also waiting to hear back from one or two other people, so check back for any updates …
Let’s kick off 2010 in style!
Today is the first day of the Design A Dungeon Room Contest. Create an interesting stand alone room in an Old School style dungeon. Your room could contain a creature encounter, a devious trick or trap, a mysterious NPC to interact with — anything you think would make your room an interesting addition to a classic subterranean dungeon. All entries are part of the same larger dungeon, so keep your entry specific to what adventurers find within your specific room. There’s no …
With other bloggers posting their thoughts on 2009, and their resolutions and predictions for 2010 a theme I see a lot of people mentioning is how hard they find it to get a regular gaming group together. I’ve seen people share various ideas for finding people to invite to join their games ranging from asking at their local gaming store, to putting up posters, to posting on gaming message boards. What I found worked very well in 2009 was using Facebook.
Despite it’s various shortcomings with privacy, or annoying invites …