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	<title>Comments on: Alignment and Languages for D&amp;D</title>
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	<link>http://robertsongames.com/role-playing-games/dungeons-dragons/alignment-and-languages-for-dnd</link>
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		<title>By: Alignment and Experience for D&#38;D &#124; Robertson Games</title>
		<link>http://robertsongames.com/role-playing-games/dungeons-dragons/alignment-and-languages-for-dnd/comment-page-1/#comment-1003</link>
		<dc:creator>Alignment and Experience for D&#38;D &#124; Robertson Games</dc:creator>
		<pubDate>Sat, 26 Dec 2009 02:15:18 +0000</pubDate>
		<guid isPermaLink="false">http://robertsongames.com/?p=182#comment-1003</guid>
		<description>[...] previously written about Alignment and Languages for D&amp;D, and this suggestion is based on that system. All characters in the game world are either Lawful, [...]</description>
		<content:encoded><![CDATA[<p>[...] previously written about Alignment and Languages for D&amp;D, and this suggestion is based on that system. All characters in the game world are either Lawful, [...]</p>
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		<title>By: Alex Schröder</title>
		<link>http://robertsongames.com/role-playing-games/dungeons-dragons/alignment-and-languages-for-dnd/comment-page-1/#comment-227</link>
		<dc:creator>Alex Schröder</dc:creator>
		<pubDate>Thu, 26 Mar 2009 00:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://robertsongames.com/?p=182#comment-227</guid>
		<description>I&#039;ve heard Lawful Alignment Language = Latin equivalent before and like it very much. I had not heard of Neutrals = Rogues before and like it as well. The Black Tongue has an awesome name.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve heard Lawful Alignment Language = Latin equivalent before and like it very much. I had not heard of Neutrals = Rogues before and like it as well. The Black Tongue has an awesome name.</p>
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		<title>By: Chgowiz</title>
		<link>http://robertsongames.com/role-playing-games/dungeons-dragons/alignment-and-languages-for-dnd/comment-page-1/#comment-216</link>
		<dc:creator>Chgowiz</dc:creator>
		<pubDate>Tue, 17 Feb 2009 01:27:16 +0000</pubDate>
		<guid isPermaLink="false">http://robertsongames.com/?p=182#comment-216</guid>
		<description>I could see why you&#039;d say that. For right now, alignment is less important in terms of things. It might come into play, it might not. I&#039;m not emphasizing it right now.</description>
		<content:encoded><![CDATA[<p>I could see why you&#8217;d say that. For right now, alignment is less important in terms of things. It might come into play, it might not. I&#8217;m not emphasizing it right now.</p>
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		<title>By: Stuart Robertson</title>
		<link>http://robertsongames.com/role-playing-games/dungeons-dragons/alignment-and-languages-for-dnd/comment-page-1/#comment-215</link>
		<dc:creator>Stuart Robertson</dc:creator>
		<pubDate>Mon, 16 Feb 2009 23:09:46 +0000</pubDate>
		<guid isPermaLink="false">http://robertsongames.com/?p=182#comment-215</guid>
		<description>I think if you&#039;re going to use the simple alignment system of Basic D&amp;D it works better for games with more simplistic White Hat / Black Hat morality.  If you want something with more complexity, like the Law + &quot;Evil&quot; examples you gave then I think AD&amp;D system - or even not using alignments altogether might be more appropriate.

If I were going to run my D&amp;D campaign more like &quot;A Fistful of Dollars&quot; with lots of corrupt town officials, then I&#039;d be more inclined to use something a bit more detailed than the system in Basic D&amp;D.</description>
		<content:encoded><![CDATA[<p>I think if you&#8217;re going to use the simple alignment system of Basic D&#038;D it works better for games with more simplistic White Hat / Black Hat morality.  If you want something with more complexity, like the Law + &#8220;Evil&#8221; examples you gave then I think AD&#038;D system &#8211; or even not using alignments altogether might be more appropriate.</p>
<p>If I were going to run my D&#038;D campaign more like &#8220;A Fistful of Dollars&#8221; with lots of corrupt town officials, then I&#8217;d be more inclined to use something a bit more detailed than the system in Basic D&#038;D.</p>
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		<title>By: Chgowiz</title>
		<link>http://robertsongames.com/role-playing-games/dungeons-dragons/alignment-and-languages-for-dnd/comment-page-1/#comment-214</link>
		<dc:creator>Chgowiz</dc:creator>
		<pubDate>Mon, 16 Feb 2009 19:58:15 +0000</pubDate>
		<guid isPermaLink="false">http://robertsongames.com/?p=182#comment-214</guid>
		<description>That&#039;s very true, and for the most part, Chaotics are probably going to be &quot;evil&quot; as we typically define it. It makes sense though that there could be a perfectly civilized part of the world that believes in human sacrifices, slavery, exploitation of the weak and all sorts of other &quot;evil&quot; that most &quot;good&quot; people would frown against. When it comes to religion and dogma, there&#039;s been just as much &quot;evil&quot; done in the name of lawful religions as any. Chaotic people might not believe in law, civilization or honesty, but they might have an inkling to help a brother out, especially if that person helped them in the past. 

But like most other stuff in campaigns, it&#039;s individual tastes and yea, 90% of my players are Neutral, which is OK with me. I have enough plot hooks to keep them busy without alignment driving it.</description>
		<content:encoded><![CDATA[<p>That&#8217;s very true, and for the most part, Chaotics are probably going to be &#8220;evil&#8221; as we typically define it. It makes sense though that there could be a perfectly civilized part of the world that believes in human sacrifices, slavery, exploitation of the weak and all sorts of other &#8220;evil&#8221; that most &#8220;good&#8221; people would frown against. When it comes to religion and dogma, there&#8217;s been just as much &#8220;evil&#8221; done in the name of lawful religions as any. Chaotic people might not believe in law, civilization or honesty, but they might have an inkling to help a brother out, especially if that person helped them in the past. </p>
<p>But like most other stuff in campaigns, it&#8217;s individual tastes and yea, 90% of my players are Neutral, which is OK with me. I have enough plot hooks to keep them busy without alignment driving it.</p>
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		<title>By: Stuart Robertson</title>
		<link>http://robertsongames.com/role-playing-games/dungeons-dragons/alignment-and-languages-for-dnd/comment-page-1/#comment-213</link>
		<dc:creator>Stuart Robertson</dc:creator>
		<pubDate>Mon, 16 Feb 2009 19:47:45 +0000</pubDate>
		<guid isPermaLink="false">http://robertsongames.com/?p=182#comment-213</guid>
		<description>Thanks! I think it depends on whether you want to have Chaotic include &quot;good guys&quot; or not.  In this system I&#039;d put anyone favouring &quot;anarchy/complete freedom of rules/Rule of Strongest&quot; in the Neutral category unless they were also somehow malevolent, in which case they&#039;d be Chaotic.</description>
		<content:encoded><![CDATA[<p>Thanks! I think it depends on whether you want to have Chaotic include &#8220;good guys&#8221; or not.  In this system I&#8217;d put anyone favouring &#8220;anarchy/complete freedom of rules/Rule of Strongest&#8221; in the Neutral category unless they were also somehow malevolent, in which case they&#8217;d be Chaotic.</p>
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		<title>By: Chgowiz</title>
		<link>http://robertsongames.com/role-playing-games/dungeons-dragons/alignment-and-languages-for-dnd/comment-page-1/#comment-212</link>
		<dc:creator>Chgowiz</dc:creator>
		<pubDate>Mon, 16 Feb 2009 19:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://robertsongames.com/?p=182#comment-212</guid>
		<description>That&#039;s an interesting take on alignment languages and I might have to snatch that, especially for the lawful and chaos. I might have neutral take one or the other, if they don&#039;t quality for Thieve&#039;s Cant.

I play a L/N/C alignment, but lawful can be evil and chaotic people can be for good. It basically comes down to whom is for &quot;society/civilization/rule of law&quot; for Lawful, &quot;anarchy/complete freedom of rules/Rule of Strongest&quot; for Chaos and Neutrals are about balance, for themselves and I&#039;ll not lean strongly one way or the other.</description>
		<content:encoded><![CDATA[<p>That&#8217;s an interesting take on alignment languages and I might have to snatch that, especially for the lawful and chaos. I might have neutral take one or the other, if they don&#8217;t quality for Thieve&#8217;s Cant.</p>
<p>I play a L/N/C alignment, but lawful can be evil and chaotic people can be for good. It basically comes down to whom is for &#8220;society/civilization/rule of law&#8221; for Lawful, &#8220;anarchy/complete freedom of rules/Rule of Strongest&#8221; for Chaos and Neutrals are about balance, for themselves and I&#8217;ll not lean strongly one way or the other.</p>
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