Diceless Character Creation for Classic D&D
Rolling 3 six-sided dice to determine a D&D character’s starting ability scores is an iconic part of the game, and certainly part of the fun for a lot of players. Still, some people do find the randomness of character creation can interfere with their enjoyment of the game if they had a particular character concept in mind that they were hoping to play.
In a recent post I talked about my appreciation for the simplicity of the original D&D character generation method (and lower ability score modifiers), but there are times when you’d like to give people the option of making their character ahead of time. In the interest of fairness it only makes sense that this should be a non-random process.
Here is an alternate character creation method you can use for classic D&D or Swords & Wizardry. It builds on the idea of simplifying RPG attributes – that you only need to record whether an ability is exceptional (either good or bad) and think of a descriptive word for that attribute rather than record the 3-18 score on your character sheet.
Characters begin with one positive exceptional ability. For each negative exceptional ability that the player assigns, they may choose another positive exceptional ability as well. Since there are six abilities in the game, character creation in this manner means a player’s character can start the game with:
- 1 positive
- 2 positive, 1 negative
- 3 positive, 2 negative
So without dice I could start creating characters for my next game like this:
Strong (+Strength)
Muscular, Tough, Ugly (+Strength, +Constitution, -Charisma)
Thin, Clever, Determined, Quick, Shy (-Strength, +Intelligence, +Wisdom, +Dexterity, -Charisma)
Characters can be assigned additional negative abilities if the player desires to do so — and we’ll cover why they might in the next post!

















Burn the heretic!
I kid. That is actually a good way to simplify the character creation, seems a little like FUDGE?
I got bored real fast of rolling up lots of the same characters using 3d6 and ability scores. It just doesn’t offer much real useful variety. Numbers are boring and the system is a crutch for people lacking imagination.
If they want to run a dumb character, let them run one. I’ve had more fun by just assuming my character was an idiot and playing it as one than any intelligence score ever offered me.
If they want variety or the GM wants to force them to play something with variety, set up arrays of skills or characteristics or whatever and make the players roll and take what they get. “Wow, I’m a female dwarf with big muscles and a little brain. Yuck, yuck, that’s so fun I could never have thought it up myself.”
I’d rather imbue uniqueness and variety in my character by using my imagination. And spend my time playing the game, not playing with numbers on paper.
[...] Random Character Generation — No! Diceless character generation. [...]
Leave your response!
Members
Planet Stories
Board Games
Recent Comments
Blogs I'm Reading
Recent Posts
Most Commented
RPG Bloggers Network